📋 Overview

Franklin's Agency from The Contract DLC is the best no-cooldown grinding method in the game. Security contracts pay $250K–$400K each with no waiting between runs — as soon as one ends, you're straight back into the next.

The real income multiplier is Payphone Hits: bonus assassination missions from an in-game character known only as "A," who calls from random payphones around Los Santos. They pay $15K base but hand over an $85K bonus if you use the specific kill method shown on-screen. That's a free $85K stacked on top of your contract pay, every single time one appears.

Unlike heists with mandatory cooldowns, Agency contracts can be chained back-to-back indefinitely. Combined with a duo partner who earns the full payout too, this makes Security Contracts one of the most consistent, low-hassle income streams in GTA Online.

The Core Loop

Run a contract (~20 min) → immediately start the next one — there's no cooldown. Before you launch each contract, always check whether a Payphone Hit is available first; answering it and hitting the bonus kill method is the single biggest lever on your $/hr.

🔑 What You Need First
1
Own an Agency Required
The Agency is your base of operations for every Security Contract. It's unlocked and purchased through The Contract storyline — you can't run contracts without one.
2
Complete "The Contract" Intro Missions Required
A short, one-time string of story missions unlocks Security Contracts as a repeatable activity. Once finished, you never have to touch them again.
3
A Duo Partner Recommended
Contracts can be soloed, but a duo is significantly faster — and each player earns the full amount, not a split. Bringing a reliable partner is the single easiest way to boost your effective hourly rate.
4
Private Solo-Friendly Lobby Recommended
Launch contracts from an invite-only session to avoid griefers interrupting your travel to and from contract locations. Nothing kills your $/hr faster than getting blown up en route.
☎️ Payphone Hits — The Bonus Income

Payphone Hits are what separate an average Agency session from a great one. These are short bonus assassination missions offered by "A" through random payphones scattered around the map. They appear randomly and disappear if you don't answer quickly — so checking for one needs to become a habit before every contract.

Read the Bonus Method Before You Engage

Every Payphone Hit displays a specific kill method on-screen — for example "kill with a melee weapon," "run the target over," or "kill the target while they're in a vehicle." Miss the method and you only collect the $15K base pay, not the $85K bonus.

  • Always check for a Payphone Hit before launching a Security Contract — it costs nothing to check, and the bonus is worth more per minute than most contracts pay.
  • Read the on-screen bonus condition carefully before you approach the target. Common methods include melee kills, running the target over with a vehicle, or killing them while they're inside a vehicle.
  • Plan your approach in advance — scout the target's location and pick your angle before engaging, so you don't accidentally kill them the "wrong" way and lose the bonus.
  • Payphone Hits are quick — most take under five minutes, making the $85K bonus one of the best money-per-minute activities in the entire game when it's available.
🎯 Contract Types

Security Contracts and Payphone Hits each have their own rhythm. Here's how the three activity types compare for a grinding session.

🟢 Stealth Available
Speed
Most contracts have an optional stealth route — faster and cleaner if you take the time to plan it. Avoiding a drawn-out firefight usually shaves real minutes off the clock.
🔴 Loud / Aggro
Speed
Works fine. Going loud is slightly messier, but there's no payout penalty for it — if you and your partner are better at combat than sneaking, don't be afraid to just fight through.
🔵 Payphone Hits
Speed
Bonus assassination missions. Always accept these when they appear — they're a free $85K on top of your contract pay, and most take just a few minutes to complete.
💰 All Payout Values

Here's the full payout breakdown for every Agency income source. Stacking a Payphone Hit onto a Security Contract is the best-case scenario for a single cycle.

# Source Payout Notes
#1 Combined (Contract + Hit) ~$485,000 Best-case single cycle with a Payphone Hit
#2 Security Contract ~$400,000 Standard contract, per player
#3 Short Trip Contract ~$250,000 Fastest contract type — learn its layout
#4 Payphone Hit Bonus +$85,000 Stacks on top of any contract — must use the shown kill method
⏱️ Optimal Session Timeline

No cooldown means you're only limited by how fast you and your partner can run contracts back-to-back. Here's a realistic 2-hour duo session with Payphone Hits landing twice.

0:00 Contract 1 — setup (10m) + run (20m), no Payphone Hit available +$400K
0:30 Contract 2 — Payphone Hit lands, correct kill method used +$400K +$85K
1:00 Contract 3 — setup (10m) + run (20m), no Payphone Hit available +$400K
1:30 Contract 4 — another Payphone Hit lands, bonus secured +$400K +$85K
2:00 Session total after 2 hours — 4 contracts + 2 Payphone Hits, duo session ~$1.77M (~$885K each)

💰 Calculate Your Exact Session Income

Enter your session hours and active businesses into the Money Calculator to see your real projected earnings including passive income stacking.

Open Calculator →
Pro Tips & Common Mistakes
  • Always check for a Payphone Hit before starting a contract — it takes seconds to check, and the $85K bonus is worth more per minute than almost anything else on the map.
  • Read the bonus kill method carefully — common examples include a melee kill, running the target over with a vehicle, or killing them while they're inside a vehicle. Miss it and you only get the $15K base pay.
  • Short Trip is consistently the fastest contract — learn its mission structure well enough to clear it solo in under 12 minutes, and it becomes your go-to filler contract between longer runs.
  • Run in a private, invite-only lobby — this eliminates the griefing risk that comes with travelling between contract locations in a public session.
  • Pair contracts with Nightclub passive income — your Nightclub technicians keep earning in the background the entire time you're out running contracts and Payphone Hits.
  • Collect the Agency safe every session — it fills passively up to $50K and is easy to forget about since it isn't part of the contract loop itself.
  • Coordinate roles with your duo partner — decide who handles takedowns and who covers exits before you start, so contracts don't slow down from miscommunication.
  • Never skip a Payphone Hit to save time — even a "slow" five-minute hit for $85K beats almost every other activity's money-per-minute rate in the game.
  • Keep a mental list of contract layouts — the faster you and your partner recognise a contract from its briefing, the less time you waste figuring out the objective on the fly.